

And with special attention paid to the timing. Bosses such as Aldrich, Curse-Rotted Greatwood, The Twin Princes, and the Nameless King proved extra hard as these require greater camera movement and having only a single button to control the game meant Rudeism had to dash and dot the singular control that much more. Rudeism's Morse code playthrough was two weeks in the making and some bosses posed a particular challenge.

But one individual has taken up this difficulty with particular elan, playing 2016's Dark Souls 3 using only a single button. Ever since Demon's Souls begat Dark Souls begat Bloodborne and so on, the games produced by FromSoftware have built a reputation for their difficulty - a firm but fair approach that educates players, but which, nevertheless, has thrown up thousands of "YOU DIED" screens for Souls players.
